Crispy Doom

posted in: Games, Shooters | 0
Crispy Doom logo

Crispy Doom is a free and open source port of Doom with enhanced-resolution, limit-removing, based on Chocolate Doom



Review

Main features:

  • Enhanced 640×400 display resolution, with the original 320×200 resolution still available in the “High Resolution Rendering: Off” mode;
  • Widescreen rendering for using all the available horizontal space of screens with aspect ratios up to 24:9;
  • Uncapped rendering framerate with interpolation and optional vertical synchronization (VSync) with the screen refresh rate;
  • Intermediate gamma correction levels (0.5, 1.5, 2.5 and 3.5);
  • Removal of all static engine limits, or at least raising of the less crucial ones;
  • Full support for the “Doom Classic” WADs shipped with the “Doom 3: BFG Edition”, especially the “No Rest For The Living” episode shipped in the NERVE.WAD file;
  • Support for all versions of John Romero’s Episode 5: Sigil for Ultimate Doom.

Additional functions:

  • Jumping;
  • Free vertical looking, including mouse look and vertical aiming;
  • Aiming support by a crosshair that may get directly rendered into the game world;
  • A new minimal Crispy HUD, displaying only the status bar numbers;
  • Clean Screenshot feature, enabling to take screenshots without HUD elements and even without status bar numbers and weapon sprites at higher screen sizes;
  • Colorized status bar numbers, HUD texts and blood sprites for certain monsters;
  • Translucency for certain sprites and status bar elements in the Crispy HUD;
  • Randomly mirrored death animations and corpse sprites;
  • Command line options to allow for playing with flipped player weapon sprites and/or entirely flipped level geometry;
  • Players may walk over or under monsters and hanging corpses;
  • Centered Weapons when firing, weapon recoil thrust and pitch;
  • Reports whenever a secret is revealed;
  • Level statistics and extended coloring in the Automap;
  • Playing sounds in full length, and misc. other sound fixes;
  • Demo recording and/or playback timers and progress bar;
  • Demo continue and take-over features, handing controls over to the player when demo playback is finished or interrupted.

The easiest way to run Crispy Doom is to copy a supported game file (known as a “WAD”) to the root of your home directory and launch the application. If you have trouble with the automatic game file detection or need to manage multiple WAD files, you can run the application from the command line with a path to the selected game file:

flatpak run io.github.fabiangreffrath.Doom -iwad ~/Games/DOOM.WAD

Screenshots Game


Installation

The game Crispy Doom is available for installation on Linux and Windows.

Installation methodOS
FlatpakUbuntu, Linux Mint, Debian, Arch Linux, Fedora, CentOS, KDE Neon, openSUSE, elementary OS, Manjaro, Red Hat Enterprise Linux
EXEWindows

*Ubuntu (GNOME), Kubuntu (KDE), Xubuntu (XFCE), Lubuntu (LXDE)


Install Game via Flatpak package

flatpak install flathub io.github.fabiangreffrath.Doom

Install Game via EXE package on Windows



Game Information

Language Interface:English
Description version:5.10.0
Developer:Fabian Greffrath
Programming language:C
License:GPL V2
Software website:github.com/fabiangreffrath/crispy-doom

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